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Undergraduate Minor in Educational Technology
The Undergraduate BAS Minor in Educational Technology offers a hands-on curriculum where students gain a strong background on the theoretical and practical uses of technology in learning and teaching environments. At the completion of this minor, students develop skills in producing high quality instructional materials using emerging technologies. This minor program is valuable and open to all major degree offerings due to educational technology’s applicability to a wide range of academic disciplines. This minor is offered fully online.
Interested in the Undergraduate Minor in Educational Technology? Contact a UA South academic advisor today!
The minor program of study is developed in consultation with an academic advisor and requires a minimum of 18 units of undergraduate courses. The choices within the program of study are based on professional aspirations, scholastic needs, and personal preferences. The following courses, or equivalents, are required, with exceptions to be made in consultation with the academic advisor. All courses are three units (semester hours) unless otherwise indicated.
I. Required Courses: (12 units)
- ETCV 302 Statistics in Information Age
- ETCV 403 Principles of Web Design
- ETCV 404 Principles and Practices of Distance Education
- ETCV 411 Application of Technology in Education
II. Supporting Courses/ Electives: (select 6 units)
- ETCV 310 Integrating Technology into the Curriculum
- ETCV 391 Preceptorship
- ETCV 393 Internship
- ETCV 399 Independent Study
- ETCV 401 Introduction to Human-Computer Interaction
- ETCV 405 Introduction to Serious Game Design
Courses are sequenced to allow a two-semester completion of the minor.
|Fall Offerings||Spring Offerings||Every semester|
|ETCV 302||ETCV 310||ETCV 391|
|ETCV 401||ETCV 403||ETCV 393|
|ETCV 404||ETCV 405||ETCV 399|
|ETCV 411||ETCV 411|
ETCV 302 Statistics in Information Age: This course provides an introduction to descriptive and inferential statistics. It also presents an introduction to data complexity, uncertainty and variation in information age and discusses techniques for interpreting data.
ETCV 310 Integrating Technology into Curriculum: This course covers techniques and strategies for incorporating technology into various curriculum subjects. Online cooperation, teaching with technology and infusion of information skills into classroom activities will be emphasized.
ETCV 391 Preceptorship: Specialized work on an individual basis, consisting of instruction and practice in actual service in a department, program, or discipline. Teaching formats may include seminars, online course management and in-depth studies.
ETCV 393 Internship: Specialized work on an individual basis, consisting of training and practice in actual service in a technical, business, or governmental establishment.
ETCV 399 Independent Study: Specialized work on an individual basis, consisting of training and practice in actual service in a technical, business, or governmental establishment.
ETCV 401 Introduction to Human-Computer Interaction: This course is a beginning level exploration of human-computer design, interaction and interfaces. The students will be introduced to the theory of human-computer interaction (HCI) as well as to the principles of effective visual design using user experiences.
ETCV 403 Principles of Web Design: This course addresses concepts of web design using multimedia, visual, communication and interaction principles. Students will also be introduced to web authoring, design solutions and emerging technologies.
ETCV 404 Principles and Practices of Distance Education: This course presents a foundational introduction to distance education including basic concepts, theories, principles, history, technologies and pedagogical approaches. The theory and models of instructional design for online learning will also be examined.
ETCV 405 Introduction to Serious Game Design: This course is the study and examination of serious digital games with an emphasis on theoretical and conceptual frameworks for game design. Students will also be exposed to the process of game design using various methods and techniques such as iteration, rapid prototyping, mechanics, dynamics and user interface.